Gamification has become a hot topic in business, and for good reason. Used well, it gets results. Marketers improve sales and customer retention. Employees learn faster, learn more, and perform better.
Gamification in learning and development is a powerful tool, and we encourage you to use its benefits to drive better business results. However, we also want to make you aware of the risks and how you can mitigate them with a solid plan and a little learning.
First, let’s discuss the risks. Your organization can improve results in many ways through gamification. On the other hand, there are just as many ways gamification can fail. The most likely failure point is not that you will fail to complete the project; it is that it may not produce the business impact you are seeking.
Our purpose in this article is to help you identify your purpose and prepare yourself for the tasks ahead so you can create real improvement in business results. Begin by assembling your team and coming to a unified view of what you want to accomplish.
Prepare the Team
When you bring your team together for the first time, one of your most important activities will be to come to a shared understanding of what gamification is all about. Let’s begin with some definitions and concepts.
There are many game mechanics elements and more being invented as the body of knowledge grows. Each one has a specific purpose and application. Let us suggest a few painless ways to educate yourself on how to use them.
Successful gamification requires you to have a basic understanding of the human aspects of game behavior. Werbach and Dan Hunter, Dean of the Swinburne Law School, have written For the Win and The Gamification Toolkit to explain the psychology of game elements and how to implement them. If we do nothing with this article but induce you to read these books, we will have succeeded.
You may ask why you need to know all this. Why not just engage a provider to handle the details?
We can think of three reasons for acquiring gamification expertise.
Now, with the common understanding of gamification and your new-found knowledge of how it works, you are ready to select the improvement you want to make.
The business process you want to improve is something your project sponsor will determine, with your informed advice. The project sponsor is a person with direct responsibility for a business result who has authority over the resources to complete the project.
Work with your sponsor to identify a specific business improvement initiative and determine how the sponsor will measure results. You project should not be a “gamification project” -- make it a business improvement effort. We don’t know about your organization, but in our experience, business improvement gets support; gamification doesn’t -- until you prove its value.
Once you have your purpose and have become a discerning consumer of gamification services, you can prepare to bring a vendor into your team. In our next article, we will lay out the process for selecting a gamification vendor. We invite you to subscribe to our blog so you don’t miss out.
References:
"Gamification." Wikipedia. Accessed February 09, 2016.
Medved, J. P. "Gamification vs Games-Based Learning: What's the Difference?" Capterra Blog Gamification vs GamesBased Learning Whats the Difference Comments.
"Using Gamification to Boost Performance and Productivity." Wharton@Work. December 2014.
Werbach, Kevin. "How Gamification Can Transform Your Business." World Economic Forum. July 2, 2015.
Pappas, Christopher. "3 Unusual Ways Gamification Is Changing Your Life Today." ELearning Industry. September 4, 2015.
"Align Learning and Development - Step 3: Engage Sponsors to Lead." Pixentia. December 28, 2015.
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