---
title: Is your enterprise ready for virtual reality learning?
description: Offer your learners an engaging learning experience and upskill your workforce with virtual reality learning.
---

[PhenomᵉCloud Insights ](https://blog.phenomecloud.com/featured-blogs)

# [Is your enterprise ready for virtual reality learning?](https://blog.phenomecloud.com/featured-blogs/is-your-enterprise-ready-for-virtual-reality-learning)

 Written by [PhenomᵉCloud](https://blog.phenomecloud.com/featured-blogs/author/phenomᵉcloud) | May 7, 2018 5:00:00 AM

Identifying the right learning strategy can make a big difference in learning results. Virtual reality is one of the strategies that is redefining the way people learn.    

Goldman Sachs have forecast the education [Virtual Reality](https://blog.phenomecloud.com/featured-blogs/virtual-reality-in-corporate-learning-landscape) (VR) market at $700 million by 2025, and with VR being rated the fourth-hottest workplace trend for 2017. In a survey conducted by [Ambient Insight,](https://www.cloudshare.com/blog/cloudshare/blogvirtual-learning-everything-you-need-to-know) 42% of companies reported that virtual reality training has led to increased revenue. 

Virtual reality environment puts your people in live scenarios and offers them a real-world view of the situations they will experience on the job, driving better learning outcomes in a shorter time. Virtual reality can be very effective in situations where live on-the-job training or simulation is too expensive, disruptive, or risky, like [onboarding](https://blog.phenomecloud.com/improve-employee-engagement-and-retention-with-virtual-onboarding), product knowledge training, safety training, and soft skills training. 

Here are the few insights on how Virtual reality learning make your employee training more effective and engaging. 

## **Facilitate learning by doing**. 

Immersive learning enables learners to apply knowledge in real time work scenarios in a safe environment. According to the research of Virtual Reality In Workplace Learning study by Sponge UK, 100% of respondents thought they could apply best what they have learn ed when they used VR. 

**Improve ****comprehension with ****a ****live ****360****-****degree view.** 

Your learners experience a 360-degree view where they can interact with a virtual setting that approximates the performance environment. 

### **Engaged learning with ****realistic ****interactions**.

VR puts learners in a realistic experience like a virtual tour with a digital avatar guiding your new hires on your team's processes and tasks, or a virtual walk around of a new product for your sales team. 

#### **Avoid the worry of making a mistake with ****hands****-****on training experience**.

Virtual reality scenarios allow learners the freedom to fail. When mistakes happen, they don't result in a loss of revenue. Instead, learners can analyse the mistakes, learn from them and apply measures to avoid them on the job. 

###### **Opportunity to connect with ****networked ****application resources while ****learning****. **

Virtual reality helps learners collaborate from different locations. It enables them to enter a virtual environment where they can view and manipulate virtual objects together. 

###### **Offer an Innovative and enjoyable learning path****. **

Your learners enter a virtual world that resembles real life on the job. It keeps them engaged, increases retention, and prepares them to apply [learning in real situations](https://resources.pixentia.com/staff/infosheet/pixentia-learning-technology-staffing-services-01). 

Enterprises are rapidly optimizing Virtual Reality to train their workforces. If you need to train people to be confident and effective on the job, it may work for you. 

**[Chasma Place](https://chasma.io/), is an independent source for solutions that will help you keep pace with changes ****in the way your people work without ripping and replacing your existing systems**

[View full post](https://blog.phenomecloud.com/featured-blogs/is-your-enterprise-ready-for-virtual-reality-learning)

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