Gamification is well established in consumer marketing and is a growing trend in learning. Done well, gamification gets results – in consumer marketing, performance management, and learning.
In earlier articles, we have discussed preparing for gamification and selecting a design partner. Today we want to show you how to measure your results and calculate the return on your investment.
What we are suggesting here is not a new breakthrough in analytics or a breathtaking scientific innovation. Our suggestions derive from research at the Wharton School of the University of Pennsylvania, industry practices, and our experience in practical applications.
Prepare yourself with a good grounding in the behavioral science of gamification. We recommend For the Win: How Game Thinking Can Revolutionize Your Business by Kevin Werbach and Dan Hunter. For power readers, Why Games Are Good for Business: How to Leverage the Power of Serious Games, Gamification and Simulations by Helen Routledge is an excellent book.
If possible, make participation voluntary. Coerced participation can diminish performance.
Once you have achieved success, multiply and expand your efforts, and be prepared to adapt your programs to changing conditions.
We wish you success in your efforts to use gamification to improve your business results.
"People Love Games - but Does Gamification Work? - Knowledge@Wharton." Knowledge@Wharton . February 3, 2016. Accessed February 26, 2016.
Routledge, Helen. Why Games Are Good for Business How to Leverage the Power of Serious Games, Gamification and Simulations. London: Palgrave Macmillan UK, 2015.
Werbach, Kevin, and Dan Hunter. For the Win: How Game Thinking Can Revolutionize Your Business. Philadelphia: Wharton Digital Press, 2012.
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